![My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender](https://external-preview.redd.it/fj7onsy2hF2OPTeJqc60Mns8aIY9U72MqEHorSUplr4.png?auto=webp&s=cb89135f2460774bd7f86343e60ce6b6f0a49f9a)
My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender
![Cycles Glass: Transparent shadows? - Support / Materials and Textures - Blender Artists Community | Glass blender, Blender 3d, Blender models Cycles Glass: Transparent shadows? - Support / Materials and Textures - Blender Artists Community | Glass blender, Blender 3d, Blender models](https://i.pinimg.com/originals/34/0e/99/340e996c58bbd2cdebdff9790d31b036.jpg)
Cycles Glass: Transparent shadows? - Support / Materials and Textures - Blender Artists Community | Glass blender, Blender 3d, Blender models
![How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not](https://preview.redd.it/q69bhfleqniz.png?auto=webp&s=a3f95c20c5e64b103359c209c2d4368f5ec083e5)